EU4开发日志 | 5/31 丹麦
牧游社 牧有汉化翻译Europa Universalis IV – Development Diary 31st of May 2022Ogele, Second LieutenantHej allesamen! Welcome to our next Development Diary for Europa Universalis IV! After covering the Baltics it is finally time to switch our focus to Scandinavia, so let's get started!Hej allesamen!(丹麦语的“大家好”)欢迎来到欧陆风云4的新一期开发日志!讲完了波罗的海之后,终于可以把我们的关注点集中在斯堪的纳维亚了,那就开始吧!As the 13th century drew to a close, powerful social mechanisms such as feudalism and manorialism had formed deep roots in the Danish Court. At the same time, the Christian church had, at that point, come to dominate religious matters all across the Scandinavian region. At home, the royal family, spearheaded by Margaret I, would finally place a singular dynastic head on each of the three lions’ thrones, during the last years of the 14th century.在13世纪接近尾声时,诸如封建制度与庄园制度的强力社会体系已在丹麦宫廷中深深扎根。与此同时,基督教开始主导整个斯堪的纳维亚地区的宗教事务。在国内,以玛格丽特一世为首的王室于14世纪末期将三头北欧雄狮的王位传承至一位族长的掌控之中。As of the treaty of Kalmar in 1397 the Nordic Crowns of Norway, Sweden and Denmark are intended to be borne by one monarch. Since its inception this Kalmar Union has been led by the Danes, the strongest and richest of the Nordic powers, close to the continent with an ambition to control and dominate the Baltic Sea area.根据1397年签订的《卡尔马条约》,北欧三国挪威、瑞典、丹麦将由一位君主统治。在卡尔马联盟成立之初,毗邻大陆、意图掌控波罗的海地区的丹麦作为北欧诸国中最为富强的一方就领导了这个联盟。Eventually however, the Kalmar Union fell apart when Sweden broke free from Denmark and established an empire of its own later on. The goal of the Danish mission tree is to avoid this fate. It also focuses on the ambitions Denmark had during the time period of EU4 and as such is a lot less experimental than the Teutonic and the Livonian Orders' mission trees.然而时过境迁,当瑞典从丹麦治下获得独立并随后建立了自己的霸业时,卡尔马联盟解体了。丹麦任务树的目的是避免这个厄运的发生。任务树还聚焦于丹麦在EU4时间段的野心,因此要比条顿和利沃尼亚骑士团的任务树少了很多虚构内容。You will notice that the Danish mission tree is separated into two "blocks". The first half is about keeping the Kalmar Union together with a few conquest missions on the side to ensure that Denmark is the sole maritime power in North Europe.你会注意到丹麦任务分为两部分。第一部分是关于团结卡尔马联盟的任务与少量确保丹麦是北欧唯一海权强国的征服任务。The second block on the other hand is a lot more about the Danish ambitions of colonialism, the question of religion, embracement of Absolutism and the usage of mercenaries as the army for Denmark.第二部分则不同,更多是关于丹麦的殖民野心、宗教问题、接纳专制主义和将雇佣兵用于丹麦陆军。We will focus on the Kalmar Union block first as it ties into the mechanics which are unique to Denmark with the upcoming DLC. When you start as Denmark while the DLC is active you will be confronted with this government reform at your start:我们首先看看卡尔马联盟部分,因为它和新DLC中丹麦独特的机制有关。当你在开启DLC时以丹麦开局,你一开始就会看到这个政府改革:The Kalmar Union is a somewhat mixed bag for the player. On the one hand, the diplomatic relations and possible advisors are desirable to have, but on the other hand you are confronted with the fact that you can not manually integrate any kind of personal union (however, inheriting them is still feasible though). You also have to deal with the "Kalmar Election" which is a unique mechanic to Denmark.卡尔马联盟对玩家来说像是个五味瓶。一方面来说,外交关系和可用顾问是很好的,但是另一方面你不得不面对无法手动合并任何共主邦联的事实(不过,你仍可以继承)。你还需要应对丹麦的特殊机制“卡尔马选举”。As you might know neither Sweden nor Norway had a hereditary monarchy but an elective one. So whenever your king dies as Denmark while you have this government active you get the following event:如你所知,瑞典和丹麦都没有世袭君主,不过有选举君主。如果你游玩丹麦的时国王驾崩,而且你的政府类型是卡尔马联盟,你将会触发以下事件:This will trigger the following event for your Scandinavian personal unions:你的斯堪的纳维亚被联统国会因此触发以下事件:It is important to note that the AI will make their choice based on your prestige, diplomatic reputation and how much Liberty Desire they have with the latter one being their biggest factor. As Denmark you really want to keep the liberty desire low of each of your personal unions or otherwise they might spiral out of your control and will easily find supporters for their independence.值得注意的是,AI会基于你的威望、外交声望和他们的独立倾向来做出选择,而独立倾向是最重要的因素。你在游玩丹麦的时候会希望降低你所有被联统国的独立倾向,不然他们会脱离你的掌控,并且轻松地找到支持他们独立的国家。While the first and third options are rather self-explanatory, the second one is a choice that the AI can take when they are not fully convinced by your ruler – mostly when your ruler is quite the unfortunate one regarding his monarch skills – but do not desire to break out of the Kalmar Union yet. In this case the junior partners can suggest somebody from their own ranks to take over the Kalmar Union as your king:第一个和第三个选项一目了然,第二个选项会是AI并不完全信服你的君主时会做出的选择——最常见的情况是你的君主的治国水平低的可怜——不过还不打算脱离卡尔马联盟。在这种情况下,被联统国会从他们的精英中选出一位来作为你的国王来掌控卡尔马联盟。瑞典摄政王很明显,克里斯蒂安二世会依照丹麦的而非我们的利益行事。根据我国的自治权利,我们必须从我国臣民中选出一人并推举为卡尔马联盟的新王。- 我们王国的行政机构需要帮助。- 联盟需要一位外交能手。- 我们需要有军事经验的人。【我们会向丹麦推举一位瑞典统治者,他会专注于卡尔马联盟的军事方面。如果丹麦拒绝了我们推举的摄政王,瑞典将会出现贵族叛军。】This will of course trigger an event for Denmark where they can accept or reject to proposed regent:当然这个会在丹麦触发一个让他们选择接受或者拒绝被推举的摄政王的事件:Of course you can always reject the proposal, though this will result in your junior partner becoming slightly upset about your decision. Alternatively, you can accept the new king, but because your junior partners have to elect their king this will result in a new re-election:你当然可以次次拒绝请求,虽然这会让你的被联统国会因为你的决议而略微不爽。反过来,你可以接受新的国王,但是因为你的被联统国需要选举自己的国王,这会导致新一轮再选:再选联盟国王虽然先前的国君受丹麦臣民拥戴,我们的一个被联统国提出强烈抗议并施压我国将他们统治阶层中的一人选为卡尔马联盟与丹麦的国王。不过并不是联盟的所有人都认可此次变动。我们必须让其他被联统国知道他们要选举一位新王,而且这一次是无法依照习俗了。- 我们的被联统国会爱戴尼尔斯二世的。- 赋予我们附庸贵族更多的特权。However, this event will not allow your junior partners to propose another new king (otherwise you would end up in a loop of elections of new kings while hilarious for the first three or four rounds can become quite annoying really fast). Additionally, the one who suggested your new king in the first place will ALWAYS elect him to king, so you can reduce some liberty desire this way.但是,这个事件不允许你的被联统国推举另一个新王(不然你会陷入新王选举的无限循环,头两三次可能很好玩,不过很快就会非常烦人)。另外,首先向你提议新王的国家总会将同一个人选为国王,所有你可以用这种方式降低一些独立倾向。While the Swedish and Norwegian nobilities are a pain to deal with, you cannot forget your own. Historically, the Danish nobles did not support the Kalmar Union and attempted to exploit the divided attention of the Danish King. This gets represented in form of an event which triggers around every four years:在你被瑞典丹麦贵族搞得焦头烂额的时候,你也不能忘了国内的事情。丹麦贵族在历史上并不支持卡尔马联盟,还试图利用丹麦国王无暇自顾的机会投机取巧。这种现象将会以每四年触发一次的事件的形式出现:贵族有求管理卡尔马联盟对克里斯托弗三世来说相当棘手,因为卡尔马联盟条约缺乏规制,而且不同联盟成员与他们的贵族之间利益冲突不断。比如,瑞典的贵族甚少支持联盟,也不愿选举丹麦至高王来统治他们。然而我国贵族也是卡尔马联盟的敌人。他们利用至高王克里斯托弗三世无暇自顾的机会投机取巧,并试图向至高王强加他们的需求。如以往一样,一位贵族今晨来到了丹麦宫廷,意图从丹麦王室攫取资源用于他们无穷无尽的事务中。此时此刻,贵族们提出要获得行政上的支持。很难想象,这些贵族管到了他们的城堡之外的地盘……- 拒绝贵族的要求。- 接受贵族的要求。There are 11 demands in total and the nobility will pick one of them. Each one of them has some penalty to your country: be it from losing monarch power to losing Ducats to even getting the risk of a hunting accident.总共有11种要求,贵族会选取其中一种。每一种要求对本国有一定惩罚效果:比如从失去君主点数到杜卡特再到可能发生打猎事故。贵族阶层获得15忠诚度(目前100.00)继承人正统:+5.00有25%的概率:触发事件“打猎事故”。Now let's go back to Denmark's mission tree. The centerpiece of the mission tree focuses on resolving the conflicts with the other junior partners. By increasing the opinions of your Norwegian and Swedish subjects you can complete the missions "The Crown of Norway" and "The Crown of Sweden" which give you the following events respectively.下面让我们回到丹麦的任务树。任务树的中线主要解决与联统国之间的冲突。通过提高挪威和瑞典的好感度可以完成“挪威王冠”和“瑞典王冠”两个任务,它们将分别触发以下事件:卡尔马联盟中的挪威在黑死病爆发前,挪威曾与瑞典和丹麦三足鼎立,拥有强大的贵族和宫廷。然而瘟疫最终席卷了挪威,于1348年造成60%的人口罹难。在那之后,挪威王冠领地的地位被降级,本地贵族也被逐渐替换为丹麦人。现在,挪威王冠领地已成为三国中最无足轻重的一个。但挪威内部仍存在着复兴祖国的声音,它们希望挪威在卡尔马联盟中获得更多的认可。- 让挪威王国与我们平级。- 保持现状。- 把挪威降级成丹麦的一个省。卡尔马联盟中的瑞典与挪威相比,瑞典王国对联盟更加桀骜不驯。在1435年丹麦与汉萨同盟的战争中,瑞典受到汉萨同盟的影响而产生了经济衰退。因此,矿工、贵族恩厄尔布雷克特-恩厄尔布雷克特松聚集了一支小部队发动叛乱。若不是他早早去世,恐怕早已没有今天的卡尔马联盟了。很明显瑞典的贵族们不再愿意接受丹麦对瑞典事务的介入。幸运的是,瑞典的统治阶级有一部分属于亲联盟派。我们可以用一些资源来说服其余的贵族来将其也感化为亲联盟派。- 试着去说服剩余的贵族。- 他们总有一天会自己成为亲联盟派的。- 和瑞典贵族打交道纯属浪费。还是榨取瑞典的资源吧。The first option allows you to receive a penalty to National Tax Modifier / Goods Produced Modifier by -10% and an increase of the Nobility's Influence by +10%, but in return your two subjects gain a modifier which decreases their liberty desire by 10% and increase their Yearly Tax Income, which makes them to durable subjects during your wars with other European countries. The second option just gives some monarch power. On the other hand there is the third option which allows you to be more risky with your personal unions, giving the following effects:第一个选项将给你带来国家税收修正/商品产出修正-10%以及贵族影响力+10%的惩罚,但同时你的两个附属国将获得独立倾向-10%和年度税收的加成,使得它们在战争中能够支撑更久。第二个选项只给予君主点数。而第三个选项则会加大你与联统国之间离心离德的风险。丹麦获得「挪威王冠领地降级」直至挪威不再是我们的联统国,产生以下效果:人力回复速度:+15.0%全国水手修正:+25.0%商品产出修正:+25.0%贵族影响力:-15.0%移除挪威历史友邦添加挪威历史宿敌(挪威):不再把丹麦当作历史友邦把丹麦当作历史宿敌丹麦获得「榨取瑞典资源」直到瑞典不再是我们的联统国,产生以下效果:建设花费:-10.0%贸易效率:+10.0%陆军维护费修正:-5.0%商品产出修正:+10.0%把瑞典当作历史宿敌(瑞典):把丹麦当作历史宿敌Note: keep in mind that numbers and modifiers are NOT final.注意:这些数字和修正不是最终版本。The "Integrate Holstein" mission is rather self explanatory. However, "The Nobles of Sweden" is a little bit of a different story:任务“吞并荷尔施泰因”则按照字面意思理解。然而“瑞典的贵族”却略有不同:This whole mission is basically about a medium-long event chain (which also incorporates some of the vanilla Danish / Swedish events into it) where you can choose how to deal with the nobility of Sweden. For the sake of simplicity I will only highlight the two possible results of the event chains:整个任务主要是一个中长体量的事件链(同时包含了原版丹麦和瑞典的一些事件),其中你可以选择如何对待瑞典贵族。简单起见我只列出两个可能的结局:瑞典的篡位战争我们的不作为促使越来越多的瑞典贵族拉帮结伙地公开反对我们的统治。然而并不是所有瑞典人都视他们的行为为正义,那些叛军以「自由与解放」之名犯下的暴行使瑞典民不聊生。这些贵族在普通瑞典人中间逐渐变得声名狼藉。尽管这场篡位战争将大量耗费我们的人力物力,但至少这能够让瑞典人意识到丹麦的统治不是暴政而是正义——与他们的贵族想要推行的那种统治截然不同。- 瑞典人终于接受了我们的统治。【(瑞典):14个篡位者团队在斯德哥尔摩发动叛变。12个篡位者团队在达拉斯科根发起叛变。12个篡位者团队在达拉斯科根发起叛变。瑞典:失去-100.0%独立倾向。把丹麦当作历史友邦。】血染斯德哥尔摩克里斯托弗III作为瑞典至高王的加冕仪式没能一帆风顺地进行。瑞典贵族们已经分裂成亲联盟派和反联盟派——在丹麦治下得到了特权的人,以及寻求瑞典独立的人。随着双方之间的紧张加剧,至高王最终介入并举办宴席招待瑞典贵族。然而随着寻求独立的贵族们被监禁并作为异端被迅速处决,人们却发现这是亲联盟派的一个阴谋!我们的人民震惊于克里斯托弗III所能犯下的恶行。经过此事,瑞典贵族被彻底扫灭,而瑞典一时间也不得不委身与丹麦。但是血染的斯德哥尔摩将被瑞典人永远铭记……- 我们要被如此残暴的至高王统治?呸……【(丹麦):把瑞典当作历史宿敌。把丹麦当作历史宿敌。失去-100.0%独立倾向。瑞典获得「血染的伤疤」直到1544年11月11日,产生以下效果:独立倾向:+25.00%贵族影响力:-25.0%瑞典对丹麦的好感度改变了-100。】After dealing with the Swedish nobility (by either defeating them on the battlefield which is Sweden or by executing them in quick succession in Stockholm), you can start working on the "Ratify the Kalmar Union" mission which triggers the following event for you:在处理好瑞典贵族后(不论是在瑞典国内击败他们还是在斯德哥尔摩处决并迅速完成权利更迭),你可以开始为任务“确立卡尔马联盟”做准备,这将触发以下事件:卡尔马盟约的确立1397年,来自丹麦、挪威和瑞典的67名教士与贵族签署了卡尔马条约,史称卡尔马联盟。尽管条约是由三国贵族与教士共同签订的,但从未签署盟约,因此卡尔马联盟的存续严格来说一直没有法律基础。在1444年,丹麦至高王又一次在西兰召集了三国的贵族和教士。今天,卡尔马联盟终于迎来了将联盟成员实质确立为丹麦联统国的法律条文。从今天开始,每一个挪威人和瑞典人都将永远由丹麦至高王所统治!- 这将是斯堪的纳维亚新时代的开端!【废除“卡尔马联盟”政府改革。采用“统一卡尔马君主制”第1级政府改革。给予以下效果:政府机制:联合统治为联统国和被联统国成员带来军事加成允许在10年后吞并联统国改革修正:可能的顾问:+1外交关系:+2最大专制度:+10.00贵族影响力:-10.0%】Note: Modifiers and mechanic values are subject to change.注意:修正和机制效果仍在改动中。Keep in mind that you get this event ONLY when you complete the "Ratify the Kalmar Union" mission while having the Kalmar Union government reform. Otherwise you get +100 Monarch Points for each category. The military bonuses mentioned here are the following ones: you gain flat +2000 Manpower and +400 Sailors per Junior Partner + an additional +5% Global Manpower Modifier and Global Sailors Modifier. Meanwhile, your junior partners will receive the military benefits of Marches, so keeping them as your military buffer states.注意只有在拥有卡尔马联盟政府改革的同时完成“确立卡尔马联盟”任务才能触发这一事件。否则你将获得每项+100君主点数。这里提到的军事加成包括:你每有一个联统国便获得+2000人力和+400水手,并且获得+5%全局人力修正和全局水手修正。同时你的联统国获得卫戍国的军事加成,使得其自身成为你的军事缓冲国。You also unlock one decision which might be welcome to any roleplayer here:同时你将解锁一个可能非常受角色扮演党喜欢的决议:宣称至高王头衔克里斯蒂安 III将拥有至高王的头衔。失去10正统性。Historically, only Christopher III von Wittelsbach styled himself as "Arch-King" while everyone else in Europe just used the normal title. In a time where Cristopher and his heirs might have managed to keep the union together it seemed plausible enough to us that future generations of Danish rulers might choose to follow Christopher's naming fashion. It is, however, a purely visual title and you gain no other benefit than having an unique title.历史上,只有克里斯托弗III·冯·维特斯巴赫曾自称为“至高王”,而其他欧洲君主都只使用正常的头衔。如果克里斯托弗和他的继承人们成功保住了联盟,那么很有可能未来丹麦的君主也会选择遵从克里斯托弗的命名方式。不过这仅仅是一个头衔而已,并不会带来其他任何特殊效果。Now that we are done with the Kalmar Union section let's take a look at the remaining missions of the first block. The most right side of the missions are quite obvious what they are about: challenge the English navy, conquer England and gain dominance in the British Isles. These missions are referencing the North Sea Empire, but the mission descriptions make clear that the conquest of England is motivated by maritime rivalry and commercial dominance in Lübeck and the English Channel, not by the lost accomplishments of the Danish vikings centuries ago.在看完卡尔马联盟线后我们来到了第一部分剩余的任务。任务最右侧的内容十分明显:挑战英格兰海军、征服英格兰并支配不列颠群岛。这些任务参考了北海帝国的史实,但任务的描述中很清楚地说明了征服英格兰的动机是海上敌对与吕贝克和英格兰海峡的贸易主导权,而不是追忆几百年前丹麦维京人的失落帝国。The most left branch of the missions is more concerned about a more important enemy Denmark is facing: the Hansa. Some of you, the community, already commented how the poor merchant republic of Lübeck gets bullied in this DLC and Denmark's mission tree continues with this trend. The mission "Humiliate Lübeck" unlocks a decision for you which will be very much needed for the next mission:任务的最左侧主要与丹麦一个更大的敌人有关:汉萨同盟。玩家社区中的一些人已经评价过在这个DLC中吕贝克被打得有多么惨了,而丹麦的任务树还将变本加厉。任务“羞辱吕贝克”将解锁下一个任务所需的决议:挑动汉萨同盟内斗施特拉尔松德、斯德丁、吕贝克、汉堡和不莱梅的拥有者将(如果不是丹麦或丹麦的附属国)以贸易争端的理由向丹麦宣战,或者臣服于丹麦的贸易主导。商业同盟成员将呼叫同盟中所有成员进入战争。The mission "The Cities of the Hansa" will require you to control all the important centers of trade in the Lübeck trade node – all lands in the HRE. Because of that, you will most likely know to appreciate this decision as this will trigger a DEFENSIVE war against the Hansa.任务“汉萨同盟城邦”需要你控制所有吕贝克贸易节点的重要贸易中心——所有这些省份都属于神圣罗马帝国。因此你可能会十分需要这个决议,因为它将触发对汉萨同盟的防御战争。The rest of the mission branch is then about conquering Estonia and Novgorod and of course expanding the Sound Toll. Highlight here is a permanent +25% Trade Efficiency modifier.剩余的任务分支则包括征服爱沙尼亚和诺夫哥罗德,当然还有收取更多的通行费。其中一个亮点是永久获得+25%贸易效率修正。Now that we are done with the European affairs part of the mission tree it is time to go into detail for the second block of missions. The missions linked to "Colonial Ambitions" are the biggest branch of this mission tree and cover the colonial ambitions of Denmark with a big focus on colonizing valuable trade company regions and a lesser focus on the New World (which also gets updated if you happen to play with a Random New World).现在我们已经完成了欧洲部分的事件任务树,是时候详细介绍第二部分任务了。与“殖民野心”相关的任务是该任务树的最大分支,并且涵盖了丹麦的殖民野心,主要聚焦于殖民有价值的贸易公司地区,对新大陆的关注较少(如果你开启了随机新大陆,任务树也会随之更新)。The second biggest branch of the flavor events are the branching missions on the most right. These are focusing on the religious direction of your country: stay loyal to the Catholic Church, embrace the Reformation or become a state of Tolerance. Completing the mission "The Age of Reformation" fires the following event which unlocks your religious missions:风味事件的第二大分支是最右边的分支任务。这些任务都是关于国家的宗教方向:忠于天主教会、拥抱宗教改革或者达到宗教容忍的状态,完成“教改时代”的任务,会触发以下事件,解锁你的宗教任务:丹麦的宗教问题随着宗教改革的全面展开,王国内的神学问题也随之浮现。我们的人民从来没有对教皇过于依恋(在某种程度上也没有对基督教过于依恋),但是宗教依旧在我们生活中扮演者很重要的角色。我们可以选择要么忠于教皇,要么支持宗教改革。每个选项都有它的风险,但是丹麦从中取得的外交成果将是非常值得的。- 我们保持对教皇的忠诚。- 宗教改革是我们的未来。【解锁宗教改革任务;西兰的宗教将变为新教;博恩霍姆的宗教将变为新教;】- 只有两个信仰之间互相交流才能抵御浪潮。One notable mission from the religious ones are the "Spread the Reformation" / "The Religious League" missions which you unlock by either taking Reformation or Catholicism missions respectively. What makes them special is that they are intertwined with the Religious League War. You complete them by winning the Religious League War and the mission rewards you with +2 Military Skill for your monarch and +150 opinion of every HRE member which follows your religion, which makes becoming the next Emperor of the HRE more feasible.宗教任务线中一个值得注意的任务是“传播宗教改革”/“宗教联盟”这个任务,通过分别执行宗教改革或者天主教的任务来开启。它们的特别之处在于,它们与宗教战争交织在一起,你通过赢得宗教战争来完成它们,任务奖励为给你的君主加两点军事点和神圣罗马帝国内部所有信仰你宗教的成员的150点正面评价,这使得你更容易成为神圣罗马帝国的下一个皇帝。One minor but important branch I want to go into detail is the one regarding the mercenaries. As some of you might know, Denmark is not really known for its own strong military during this time period. Instead of Danish soldiers, the kings of Denmark relied heavily on German mercenaries to do the monarchs' bidding. The mission "The German Mercenaries" emphasizes it. By improving the opinion of several owners of homes of Germanic mercenary companies you can complete this mission and the following event fires for you:我想详细说明的一个次要但很重要的分支是关于雇佣兵的。你们有些人可能知道,丹麦在这段时期并不以自己强大的军队而闻名。丹麦国王严重依赖德意志地区的雇佣兵来执行君主的命令,而不是丹麦士兵。“德意志雇佣兵”的任务也正强调了这一点。通过改善几个德意志雇佣军军团所在地区的所有者的评价,你可以完成这个任务并触发接下来的事件:德意志雇佣兵我国人民精通战争艺术,我国的经济状况也使我们能够维护一支杰出的军队保卫祖国。然而我们的利益主要是在海上。在1444年,伟大的丹麦国王集合了位于西兰的德意志雇佣军军团的首领们,并在丹麦王国和德意志雇佣军之间签订了王室合同。作为与丹麦财宝的交换,雇佣军们发誓会忠于丹麦王室。- 这些雇佣兵们会证明他们的价值【解锁雇佣兵军团Schwarze Garde以被雇佣解锁雇佣兵军团Hessian Jaegerkorps以被雇佣解锁雇佣兵军团Doppelsoldner以被雇佣解锁雇佣兵军团Reislaufer以被雇佣丹麦获得“雇佣兵合同”直到游戏结束,给予以下修正:雇佣兵维护费:-15%雇佣兵人力:+10%】The mercenaries you unlock are dependent on which owners of Germanic merc company homes have a high opinion of you. In this case Denmark increased the opinions of Saxony, Hesse, Wurttemberg and Switzerland.你解锁的雇佣军取决于日耳曼雇佣军所在地区的所有者,只要他们对你有很高的评价。因此丹麦需要提高萨克森、黑森、符腾堡和瑞士的评价。And that was the Danish mission tree!这就是丹麦的任务树!As we were working on the Danish mission tree the time for us has come to also revisit the Danish ideas. While the kingdoms of Norway and Sweden have unique and/or very powerful ideas, the Danish ideas fell flat on both fronts. We wanted to change this for the upcoming update and as such we decided to give Denmark an update:当我们在改进丹麦的任务树时,我们也该重新审视丹麦的理念了。虽然挪威和瑞典王国有独特和/或非常强大的理念,丹麦的理念在这两方面都不够突出。我们想在即将到来的版本中做出改变,因此我们决定更新丹麦的理念。DAN_ideas = {start = {navy_tradition = 1 #Prev: ship_durability = 0.05global_manpower_modifier = 0.2 #Prev: global_tax_modifier = 0.1}bonus = {global_naval_engagement_modifier = 0.15 #Prev: global_naval_engagement_modifier = 0.10}trigger = {tag = DAN}free = yes #will be added at load.dan_kalmar_union = { #Prev: shock_damage = 0.1liberty_desire_from_subject_development = -0.2diplomatic_annexation_cost = -0.1}dan_sound_dues = {global_own_trade_power = 0.2 #Prev: global_manpower_modifier = 0.2trade_Efficiency = 0.05 #Prev: global_sailors_modifier = 0.2}dan_the_kings_sea = {naval_forcelimit_modifier = 0.5 #Prev: naval_morale = 0.1, disengagement_chance = 0.05}dan_royal_mercenaries = { #Prev: build_cost = -0.15shock_damage = 0.1mercenary_discipline = 0.05}dan_naval_heroes = { #Prev: naval_maintenance_modifier = -0.15leader_naval_shock = 1naval_morale = 0.15}dan_colonial_ventures = { #Prev: naval_forcelimit_modifier = 0.5global_colonial_growth = 15}dan_danish_absolutism_idea = { #Prev: global_unrest = -1global_autonomy = -0.05max_absolutism = 10}}丹麦传统:海军传统+1 #之前是:船只耐久度+0.05全局人力修正+0.2 #之前是:全局税收修正+0.1丹麦野心:全局海军征募修正+0.15 之前是:+0.1触发:国家是丹麦,非附庸国(将在加载时添加)卡尔玛联盟:属国独立倾向-0.2,外交吞并花费-0.1。 #之前是:冲击伤害+0.1。过路费:全局贸易力量+0.2,贸易效率+0.05。 #之前是:全局人力修正+0.2,全局水手修正+0.2。北海之王:最大水手数量修正+0.5。 #之前是:海军士气+0.1,脱离接触机会+0.05。皇家雇佣军:冲击伤害+0.1,雇佣军士气+0.05。 #之前是:建造成本-0.15。海军英雄:海军将领冲击+1,海军士气+0.15。 #之前是:海军维护费用-0.15。殖民地投资:全局殖民增长+15。 #之前是:最大水手数量修正+0.5。丹麦专制主义:全局自治度-0.05,最大专制度+10。 #之前是:全局叛乱-1。While we were updating the ideas of Denmark we also remembered another favorite of the community whose ideas were rather lackluster – even for its time back then:当我们更新丹麦的理念时,我们也想起了社区中另一个很受欢迎的理念,但是相对来说过于平庸——即时在当时也是如此:VEN_ideas = {start = {trade_steering = 0.33 #Prev: global_sailors_modifier = 0.20republican_tradition = 0.25 #Prev: global_trade_power = 0.1}bonus = {galley_power = 0.25}trigger = {tag = VEN}free = yes #will be added at load.venetian_arsenal = {naval_forcelimit_modifier = 0.25ship_durability = 0.05 #Prev: galley_cost = -0.20}printing_industry = {diplomats = 1}stato_da_mar = {trade_Efficiency = 0.2 #Prev: trade_Efficiency = 0.10}state_inquisition = {global_spy_defence = 0.3yearly_corruption = -0.05 #New}conscription = {global_sailors_modifier = 0.33 #Prev: naval_maintenance_modifier = -0.2, sailor_maintenance_modifer = -0.05}defend_the_law = {global_unrest = -2 #Prev: stability_cost_modifier = -0.1, justify_trade_conflict_cost = -0.1}provveditori_ai_beni_inculti = {development_cost = -0.1 #Prev: land_attrition = -0.10, naval_attrition = -0.10}}VEN_ideas = {start = {trade_steering = 0.33 #Prev: global_sailors_modifier = 0.20republican_tradition = 0.25 #Prev: global_trade_power = 0.1}威尼斯传统:贸易引导+33% #之前是:国家水手修正+20%每年共和国传统+0.25 #之前是:全局贸易竞争力+10%威尼斯野心:桨帆战舰作战能力+25%威尼斯军械库:海军上限规模修正+25%,船只耐久度+5%。 #之前是:桨帆战舰建造费用-20%。印刷工业:外交官+1海上领土:贸易效率+20%。 #之前是:贸易效率+10%。建立国家裁判所:外国间谍察觉+30%。 #新增:每年腐败度-0.05。海军征兵:国家水手修正+33%。 #之前是:海军维护费修正-20%,水手维护费-5%。奉公守法:全国叛乱度-2。 #之前是:稳定度花费修正-10%,正当化贸易争端花费-10%。建立陆地开荒管理部门:发展成本-10% 。 #之前是:陆军损耗-10%,海军损耗-10%。Owners of Rule Britannia will also have access to more Naval Doctrines for more countries. These are the new ones added to the game we have so far:“统治吧不列颠尼亚”的拥有者也将获得更多国家专属的海军学说。这些都是我们到目前为止在游戏中添加的新内容:It is unclear right now if we'll add more naval doctrines or not, but we have an open ear for more naval doctrine suggestions.目前还不清楚我们是否还会增加更多的海军学说,但我们一直对更多关于海军学说的建议有开放的态度。And that’s it for this week! Next week's DD will be about the most overpowered perfectly balanced country in Scandinavia.这就是本周的日志了,下周的日志将是关于斯堪的那维亚半岛最超模和平衡性最完美的国家(译注:亲爹国)。Until then I wish you all a nice week!在那之前,我祝大家有美妙的一周!翻译:Strategemata 李勋回来了 Arcanunu校对:113322qwe1 三等文官猹中堂欢迎关注UP主和主播小牧Phenix!欢迎关注牧游社微信公众号和知乎专栏!微信公众号改版为信息流,欢迎【置顶订阅】不迷路,即时获得推送消息!B站在关注分组中设置为【特别关注】,将会在私信内及时收到视频和专栏投稿的推送!欢迎加入牧有汉化, 致力于为玩家社群提供优质内容!组员急切募集中!测试群组822400145! 本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。
发表回复