欧陆风云4开发日志 | 1/23 新任务树系统
DDRJake, Game Director EU4Good morning all. Tuesday has arrived and as usual delivers double excitement: the next episode in the EU4 Dev Clash, and a new development diary. Last week @Trin Tragula took the wheel and showed off the map changes which will roll out with the upcoming 1.25 update. Before we start talking about the features that come with its accompanying yet currently unannounced Immersion Pack, today I will be showing off another free change with 1.25, which is the Mission System.大家早上好。今天是星期二,又到了例行的欧陆风云4的日志时间。这次我们带来了双份的快乐,有了即将出现在下次更新的游戏内容,又有了一篇新的更新日志(两件快乐事情重合在一起,可是为什么会这样呢……)。上周@Trin Tragula给我们展示了在1.25版本号中的地图新变化。在我们讨论伴随dlc的新特性之前,我们先看一下1.25版本号的另一项免费更新:任务系统(钢铁风云的任务树)。Missions in EU3 were a real gamble. You hoped for a good or even possible mission and without hitting up the wiki or trawling through the game files had no idea what you could even be tasked with. You got said mission without choice and would either cancel or try to complete it. EU4 improved on this but always offering you up to 3 missions, one of which you would select and either complete or cancel before getting a new batch of missions. While it was an improvement, it still had the shortcomings of you not being quite sure what all missions you would be able to get for your nations, how to unlock them and even getting missions which would be detrimental for you to do. The missions system is something new players often look to for guidance and when it tells them to simply get 50 prestige or to improve relations with their rival, well, you can see why advice for new players can often counter intuitively be to ignore missions.EU3的任务系统是一项真正的赌博。如果你不查阅wiki或者浏览游戏文本,你根本不知道你会得到什么。作为非洲人的你,只能祈祷会有一个好的任务那怕是可能完成的任务。EU3的任务没有选择的余地,要么取消,要么尝试完成。EU4在这方面有所改进,他将提供给你3个任务,你可以选择其中一个任务完成或取消,然后再去完成新的任务。虽然这是一项优化,但它仍然有缺点,你并不能确定你将能为你的国家获得什么任务,如何去解锁他们,甚至得到那些对你而言有害的任务。任务系统是新手经常寻求指导的东西,然而当它告诉新手玩家们要去获得50威望或与你的死敌改善关系时,你就能明白为什么对新手的建议往往会不合常理地有意忽略任务系统。All this changes in 1.25 with the new Mission System. rather than picking from a short list of missions, all missions for your nation will be available from the very start, and as you fulfill the criteria for them, you will be alerted as such and can go to the newly segregated Missions tab to claim your reward. Rewards have been accordingly made more relevant, longer lasting and often grant claims towards more missions down the line. Let's take a look at the mission chain from one of my favourite nations, Byzantium, with their Purple Phoenix missions.在即将到来的1.25版本号中,这些都将改变。新的任务系统会替代旧的、从任务列表中挑选任务的形式。你的国家的所有任务都将从一开始就是可视的,当你达到这些任务的标准时,你将会收到通知,并且可以去新的系统视图中获取你的奖励。在这之后的改动中,任务效果将会变得更有意义,效果更加持久,而且能够通过任务获得更多宣称。让我们来看看我最喜欢的国家之一拜占庭,在拥有紫色凤凰扩展包Purple Phoenix时的任务树。humble expansion from my casual Byzantium campaign. Art/layout not final我临时的一局拜占庭游戏中的简单拓展效果。美工和界面并非最终效果。All Byzantine missions are visible from the start and the progression through them is shown. When the budding Byzantine player reconquers Greece, they will be given a timed reward as well as the claims to help fulfilling the next missions: Recover Albania and Conquer Bulgaria. Once these are completed, they will again be able to claim their reward and work down the mission chain. The mission paths are also split for their different directions to go in, catering towards Western expansion, Anatolian recovery and reclaiming the islands. Mission rewards must be claimed in order, although all missions can be completed throughout a campaign.从游戏1444年开局时起,所有的拜占庭任务都是可见的,并且任务之间的流程也展示出来。当这个拜占庭帝国重新征服希腊时,他们将得到一个有限时间的奖励,以及获得宣称来完成下个任务:收复阿尔巴尼亚和征服保加利亚。当这些任务完成后,可以再次获得奖励和下个任务的宣称,将任务树执行下去。任务树分为了不同的方向:向西方扩张,或是收复安纳托利亚和光复爱琴海诸岛屿。每个任务的奖励只能按照任务树的顺序逐个领取,虽然你可以在一场游戏中完成所有任务的目标。the Byzantium mission chain without Purple Phoenix拜占庭任务树结尾:没有紫色凤凰扩展包时All nations with specific missions are having those transferred over to this new system. Additionally we have added generic missions for all nations as well as region specific missions so that Europeans can have different missions available to them than, say, Africans or New World Natives. We have also taken the opportunity to clean up older missions while we adapt old ones to work with this new system.所有具有特殊任务的国家,他们的任务都将这些移交到这个新系统中。此外,我们还为添加了一些面向所有国家的通用任务,以及特殊地区的特殊任务。所以欧洲人会拥有不同于非洲酋长和美洲土著的特殊任务。我们也将利用这个机会来清理过时的任务,也使旧的任务去适应这个新系统。French Missions,complete with lovely coder art. Something seems odd about the Hebrides though…法国国策树,充满可爱的码农风格艺术。虽然赫布里底群岛似乎有些奇怪……This mission change is a free part of the 1.25 Update and our aim is to have the missions feel more relevant for nations, as well as serving as a guiding light for newer players. 这次任务系统是1.25版本号更新的免费内容,我们的目标是让任务系统对国家更有意义,同时也为新手提供可能上的指导。I'll try to pre-emptively answer some questions:我会试着先回答一些问题:How do I select a mission?Unlike the previous mission system, you do not select your missions, they are all visible from the game start. All missions at the top of the mission trees will be "active" and when you fulfill an active mission you can go to claim its reward, making any missions below it connected by arrows in its chain active,我如何选择任务?不像以前的任务系统,不需要你选择任务,所有任务都可以从游戏开始时看到。任务树顶端的所有任务都将是“可完成的”,当你完成一个可用任务时,你可以去获得它的奖励,并在继续去完成这个已完成任务链上的下一个任务。In the old system selecting a mission would give you the claim/CB you need for the mission, how is that handled now?In most cases, preceding missions will give claims/CBs as a reward which can be used to fulfill the following missions.在旧的系统中,选择一个任务会给你宣称以及你需要的战争借口,现在如何处理?在大多数情况下,前面的任务将给予宣称或者战争借口作为奖励,可以用来完成接下来的任务。How does mission gating work?A mission can both be a prerequisite for multiple missions as well as require multiple missions to be completed before it becomes active任务树流程是如何工作的?一个任务既可以是多个任务的先决条件,也可以要求先完成多个任务后才可激活该任务。How moddable is this?Extensively.可以通过mod进行修改的程度如何?非常具有扩展性。Next week we'll start talking about what's coming with the yet unannounced Immersion Pack, due to release alongside 1.25. until then, we shall admire the Ottoman missions in the new system, in all their behemothic glory.下周,我们将讨论会与1.25版本号更新同时发布,但还未公开的沉浸包Immersion Pack内容。现在我们来看一下,精神祖国奥斯曼的任务树。为了无上的荣耀!翻译:illdian国策任务树翻译与制图:一水战阿部熊校对:三等文官猹中堂欢迎关注牧游社微信公众号!欢迎关注斗鱼主播小牧Phenix!欢迎加入牧有汉化,翻译人员招募中!
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